<include file="entities.xml" />
<World>
	<style bgm="assets/music/fight.ogg" folder="assets/style/classic/">
		<layer path="bg/bg.png"/>
		<layer path="bg/bgFarMountain.png"/>
		<layer path="bg/forestTileFar.png"/>
		<layer path="bg/forestTileBack.png"/>
		<layer path="bg/forestTileMid.png"/>
		<layer path="bg/forestTileFront.png"/>
		<layer path="bg/dirt.png"/>
		<layer path="bg/grass.png"/>
	</style>
	<generation>
		x = 0

		ground = function()
			if (x == 240) then
				height = -1
			else
				height = 1 / math.cos((x / 1.19 - 100) * 3.14 / 180)
				if (height &lt; 0 or height &gt; 800) then
					height = 800
				else
					height = height + 60
				end
			end

			x = x + 1
		end

		grass = function()
			height = math.random(2, 5)
		end
	</generation>
	<time>6000</time>
	<skirl />
</World>