<?xml version="1.0"?> <World> <style background="0" bgm="assets/music/embark.wav" folder="assets/style/classic/" /> <generation type="Random" width="500" /> <link left="playerSpawnHill2.xml" /> <mob type="1" aggressive="false" /> <trigger x="-300" id="Test" /> <npc name="Ralph" hasDialog="true" /> <npc name="Johnny" hasDialog="false" /> <!-- <structure type="5" inside="playerSpawnHill1_Building1.xml" /> --> <village name="the Cranmore Tubing Park"> <structure type="0" x="-300" inside="playerSpawnHill1_Building1.xml"/> <structure type="5" x="-500" inside="playerSpawnHill1_Building1.xml"/> <stall type="market" texture="assets/style/classic/stall.png"> <buy item="Dank MayMay" cost="420"/> <sell item="Dank MayMay" cost="666"/> </stall> <stall type="trader" texture="assets/style/classic/stall.png"> <trade item="Dank MayMay" item1="Sword"/> </stall> </village> </World> <Trigger id="Test">It was a dark and stormy night... Except it was the middle of the day. And it wasn't stormy. ...</Trigger> <Dialog name="Ralph"> <text id="0" nextid="1" > Hello there! My name is Ralph. </text> <text id="1" nextid="2" call="Johnny" callid="0" pause="true" > You should go talk to my friend Johnny. He's a pretty chill dude. </text> <text id="2" > Niice. <quest check="Your First Quest" fail="3" /> </text> <text id="3"> Go check out Johnny. He's cool. </text> </Dialog> <Dialog name="Johnny"> <text id="0" nextid="1" pause="true" > Sup bro! Have a quest. To complete it, just go talk to Ralph again. <quest assign="Your First Quest" > Dank MayMay,2 Wood Sword,1 </quest> </text> <text id="1" nextid="1" pause="true" > Broooooooooooooo... </text> </Dialog>