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9/22/2015:
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- created Changelog
- fully documented world.h, world.cpp, entities.h and entities.cpp
- fixed interpolation
- made entities dynamically allocatable
9/23/2015:
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- fully documented ui.h and ui.cpp
- converted most world functions to only needing a Player pointer
- added entity-world binding, so that only a single world draw()/detect() needs to be called per loop in main.cpp
- added dialog boxes and a key binding to acknoledge them (make them disappear)
- added a togglable debug overlay thing (F3)
- added villages
9/24/2015:
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- improved entity binding
- added structures, villagers, and a basic villager AI
9/26/2015:
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- added a base for indoor areas
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