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#include <GL/glew.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_mixer.h>
#include <iostream>
#define SCREEN_WIDTH 1280
#define SCREEN_HEIGHT 720
SDL_Window* window;
SDL_GLContext mainGLContext = NULL;
int main(void){
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0){
std::cout << "SDL was not able to initialize! Error: " << SDL_GetError() << std::endl;
return -1;
}
// Run SDL_Quit when main returns
atexit(SDL_Quit);
window = SDL_CreateWindow("Ass",
SDL_WINDOWPOS_UNDEFINED, // Spawn the window at random (undefined) x and y coordinates
SDL_WINDOWPOS_UNDEFINED, //
SCREEN_WIDTH,
SCREEN_HEIGHT,
SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL
#ifdef FULLSCREEN
| SDL_WINDOW_FULLSCREEN
#endif // FULLSCREEN
);
if(window==NULL){
std::cout << "The window failed to generate! SDL_Error: " << SDL_GetError() << std::endl;
return -1;
}
if((mainGLContext = SDL_GL_CreateContext(window)) == NULL){
std::cout << "The OpenGL context failed to initialize! SDL_Error: " << SDL_GetError() << std::endl;
return -1;
}
GLenum err;
glewExperimental = GL_TRUE;
if((err=glewInit()) != GLEW_OK){
std::cout << "GLEW was not able to initialize! Error: " << glewGetErrorString(err) << std::endl;
return -1;
}
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
glViewport(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
bool gameRunning = true;
while(gameRunning){
}
SDL_GL_DeleteContext(mainGLContext);
SDL_DestroyWindow(window);
return 0;
}
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