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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#ifndef COMMON_H</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#define COMMON_H</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;</div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *  Include basic C/C++ facilities</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;</div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#include &lt;iostream&gt;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor">#include &lt;cstdlib&gt;</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#include &lt;math.h&gt;</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor">#include &lt;thread&gt;</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;</div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> *  Include GLEW and the SDL 2 headers</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;</div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="preprocessor">#define GLEW_STATIC</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#include &lt;GL/glew.h&gt;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="preprocessor">#include &lt;SDL2/SDL.h&gt;</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#include &lt;SDL2/SDL_opengl.h&gt;</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#include &lt;SDL2/SDL_image.h&gt;</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &lt;SDL2/SDL_mixer.h&gt;</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="preprocessor">#include &lt;fstream&gt;</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#ifdef __WIN32__</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> uint;</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#undef near</span></div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &lt;Texture.h&gt;</span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment"> *  This flag lets the compiler know that we are using shaders</span></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#define SHADERSs</span></div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="comment"> *  Create a basic 2-point structure for coordinate saving</span></div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div>
<div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="structvec2.html">   46</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>{</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;    <span class="keywordtype">float</span> x;</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    <span class="keywordtype">float</span> <a class="code" href="world_8h.html#aa4f0d3eebc3c443f9be81bf48561a217">y</a>;</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;} <a class="code" href="structvec2.html">vec2</a>;</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div>
<div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="structRay.html">   51</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>{</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <a class="code" href="structvec2.html">vec2</a> start;</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    <a class="code" href="structvec2.html">vec2</a> end;</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;} <a class="code" href="structRay.html">Ray</a>;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="comment"> *  Define the game&#39;s name (displayed in the window title),</span></div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="comment"> *  the desired window dimensions,</span></div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="comment"> *  and whether or not we want the window to be fullscreen.</span></div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="preprocessor">#define GAME_NAME       &quot;Independent Study v.0.4 alpha&quot;</span></div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="preprocessor">#define SCREEN_WIDTH    1280</span></div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="preprocessor">#define SCREEN_HEIGHT   720</span></div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="comment">//#define FULLSCREEN</span></div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="comment"> *  Define the length of a single HLINE.</span></div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="comment"> * </span></div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="comment"> *  The game has a great amount of elements that need to be drawn or detected, and having each</span></div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="comment"> *  of them use specific hard-coded numbers would be painful to debug. As a solution, this</span></div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="comment"> *  definition was made. Every item being drawn to the screen and most object detection/physic</span></div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="comment"> *  handling is done based off of this number. Increasing it will give the game a zoomed-in</span></div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="comment"> *  feel, while decreasing it will do the opposite.</span></div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="comment"> * </span></div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="preprocessor">#define HLINE 3 // 3 as in 3 pixels</span></div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="comment"> *  Define &#39;our&#39; random number generation library. Eventually these macros will be replaced</span></div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="comment"> *  with actual functions.</span></div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="comment"> * </span></div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="preprocessor">#define initRand(s) srand(s)</span></div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;<span class="preprocessor">#define getRand()   rand()</span></div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<span class="comment"> *  At the bottom of this header is the prototype for DEBUG_prints, which writes a formatted</span></div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;<span class="comment"> *  string to the console containing the callee&#39;s file and line number. This macro simplifies</span></div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;<span class="comment"> *  it to a simple printf call.</span></div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;<span class="comment"> * </span></div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="comment"> *  DEBUG must be defined for this macro to function.</span></div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;<span class="comment"> * </span></div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<span class="preprocessor">#define DEBUG_printf( message, ...) DEBUG_prints(__FILE__, __LINE__, message, __VA_ARGS__ )</span></div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;<span class="preprocessor">#define PI 3.1415926535</span></div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;<span class="comment"> *  References the variable in main.cpp, used for smoother drawing.</span></div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;<span class="keyword">extern</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> deltaTime;</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;<span class="comment"> *  References the variable in main.cpp, used for drawing with the player</span></div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;<span class="keyword">extern</span> <a class="code" href="structvec2.html">vec2</a> offset;</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;<span class="keyword">extern</span> <span class="keywordtype">float</span> handAngle;</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;<span class="keyword">extern</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> loops;</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;<span class="comment"> *  Prints a formatted debug message to the console, along with the callee&#39;s file and line</span></div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;<span class="comment"> *  number.</span></div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;<span class="comment"> * </span></div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;<span class="keywordtype">void</span> DEBUG_prints(<span class="keyword">const</span> <span class="keywordtype">char</span>* file, <span class="keywordtype">int</span> line, <span class="keyword">const</span> <span class="keywordtype">char</span> *s,...);</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;<span class="keywordtype">void</span> safeSetColor(<span class="keywordtype">int</span> r,<span class="keywordtype">int</span> g,<span class="keywordtype">int</span> b);</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;<span class="keywordtype">void</span> safeSetColorA(<span class="keywordtype">int</span> r,<span class="keywordtype">int</span> g,<span class="keywordtype">int</span> b,<span class="keywordtype">int</span> a);</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;<span class="preprocessor">#endif // COMMON_H</span></div>
<div class="ttc" id="structvec2_html"><div class="ttname"><a href="structvec2.html">vec2</a></div><div class="ttdef"><b>Definition:</b> common.h:46</div></div>
<div class="ttc" id="world_8h_html_aa4f0d3eebc3c443f9be81bf48561a217"><div class="ttname"><a href="world_8h.html#aa4f0d3eebc3c443f9be81bf48561a217">y</a></div><div class="ttdeci">float y</div><div class="ttdef"><b>Definition:</b> world.h:88</div></div>
<div class="ttc" id="structRay_html"><div class="ttname"><a href="structRay.html">Ray</a></div><div class="ttdef"><b>Definition:</b> common.h:51</div></div>
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