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#ifndef WORLD_H
#define WORLD_H
#include <common.h>
#define goWorldLeft(w) if(w->toLeft){w=w->toLeft;}
#define goWorldRight(w) if(w->toRight){w=w->toRight;}
class World {
private:
struct line_t {
// x = 2.0 (window width) / HLINES
double start; // Where to change to dirt, going down (y)
} *line;
unsigned int lineCount;
public:
World *toLeft,*toRight;
World(void);
World(const float width,World *l,World *r);
void draw(void);
void detect(vec2 *v,const float width);
float getWidth(void);
};
#endif // WORLD_H
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