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#ifndef COMMON_H
#define COMMON_H
///THIS FILE IS USED FOR VARIABLES THAT WILL BE ACCESED BY MULTIPLE CLASSES/FILES
#include <iostream>
#include <vector>
#include <math.h>
#include <cstdlib>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_mixer.h>
#include <SDL2/SDL_opengl.h>
typedef struct { float x; float y; }vec2;
enum _TYPE { //these are the main types of entities
STRUCTURET = -1,
PLAYERT = 0,
NPCT = 1,
MOBT = 2
};
enum GENDER{
MALE,
FEMALE,
NONE
};
#include <Quest.h>
#include <entities.h>
#define SCREEN_WIDTH 1280
#define SCREEN_HEIGHT 720
//#define FULLSCREEN
#define HLINE 3 //base unit of the world
#define initRand(s) srand(s)
#define getRand() rand()
#define DEBUG_printf( message, ...) DEBUG_prints(__FILE__, __LINE__, message, __VA_ARGS__ )
template<typename T, size_t N> //this fuction returns the size of any array
int eAmt(T (&)[N]){return N;}
extern bool gameRunning;
extern unsigned int deltaTime;
extern unsigned int loops;
extern FILE* config;
extern FILE* names;
extern Mix_Music *music;
extern Mix_Chunk *horn;
GLuint loadTexture(const char *fileName);
void DEBUG_prints(const char* file, int line, const char *s,...);
#endif // COMMON_H
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