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#ifndef CONFIG_H
#define CONFIG_H
#include <string>
namespace game {
extern unsigned int HLINE;
extern unsigned int SCREEN_WIDTH;
extern unsigned int SCREEN_HEIGHT;
extern bool FULLSCREEN;
namespace config {
extern float VOLUME_MASTER;
extern float VOLUME_MUSIC;
extern float VOLUME_SFX;
extern std::string xmlFolder;
void read(void);
void update(void);
void save(void);
}
}
#endif //CONFIG_H
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