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#ifndef INVENTORY_HPP_
#define INVENTORY_HPP_
#include <entityx/entityx.h>
#include <components.hpp>
#include <events.hpp>
struct Item {
GLuint icon;
};
using InventoryEntry = std::pair<Item, unsigned int>;
class InventorySystem : public entityx::System<InventorySystem>, public entityx::Receiver<InventorySystem> {
private:
entityx::Entity currentItemEntity;
std::vector<InventoryEntry> items;
unsigned int maxItemCount;
public:
InventorySystem(unsigned int mic = 1)
: maxItemCount(mic) {}
void configure(entityx::EventManager &ev);
void loadIcons(void);
void update(entityx::EntityManager &en, entityx::EventManager &ev, entityx::TimeDelta dt) override;
void receive(const KeyDownEvent &kde);
};
#endif // INVENTORY_HPP_
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