blob: c45b4a0548f7f7eaf7c2b86f52db1850779e368a (
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uniform sampler2D sampler;
varying vec2 texCoord;
void main(){
vec4 color = texture2D(sampler, vec2(texCoord.x, 1-texCoord.y));
if(color.a <= .1)
discard;
gl_FragColor = color;
}
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