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attribute vec3 coord2d;
attribute vec2 tex_coord;
uniform vec4 tex_color;
uniform mat4 ortho;
uniform mat4 transform;
varying vec2 texCoord;
varying vec4 color;
varying vec3 fragCoord;
void main(){
color = tex_color;
texCoord = tex_coord;
gl_Position = ortho * transform * vec4(coord2d.xyz, 1.0);
fragCoord = vec3(gl_Position.xyz);
}
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