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#include <inventory.hpp>
#include <entities.hpp>
extern Player *player;
/************************************************************************************
* GLOBAL *
************************************************************************************/
/**************************************************
* USE ITEM *
**************************************************/
int BaseItem::useItem()
{
return 0;
}
int Sword::useItem()
{
std::cout << "Swing!" << std::endl;
std::thread([this]{
player->inv->usingi = true;
bool swing = true;
float coef = 0.0f;
while (swing) {
coef += .01f;
if (player->left)
rotation = coef;
else
rotation = -coef;
}
player->inv->usingi = false;
}).detach();
return 0;
}
int Bow::useItem()
{
return 0;
}
// TODO chance to hurt
int RawFood::useItem()
{
return 0;
}
int Food::useItem()
{
std::cout << "Yum!" << std::endl;
return 0;
}
/**************************************************
* CLONE *
**************************************************/
BaseItem* BaseItem::clone()
{
return new BaseItem(*this);
}
Sword* Sword::clone()
{
return new Sword(*this);
}
Bow* Bow::clone()
{
return new Bow(*this);
}
Food* Food::clone()
{
return new Food(*this);
}
RawFood* RawFood::clone()
{
return new RawFood(*this);
}
/************************************************************************************
* ITEM SPECIFIC *
************************************************************************************/
/**************************************************
* ITEM *
**************************************************/
Item::~Item()
{
delete tex;
}
GLuint Item::rtex()
{
return tex->image[0];
}
GLuint Item::rtex(int n)
{
return tex->image[n];
}
/**************************************************
* SWORD *
**************************************************/
float Sword::getDamage()
{
return damage;
}
/**************************************************
* BOW *
**************************************************/
float Bow::getDamage()
{
return damage;
}
/**************************************************
* FOODS *
**************************************************/
float RawFood::getHealth()
{
return health;
}
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