blob: 403c49efed15a2e8fd7dc5a0404c2782c0a82e8f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
|
#include <inventory.hpp>
#include <entities.hpp>
extern Player *player;
/************************************************************************************
* GLOBAL *
************************************************************************************/
/**************************************************
* USE ITEM *
**************************************************/
int BaseItem::useItem()
{
return 0;
}
int Sword::useItem()
{
std::cout << "Swing!" << std::endl;
if (player->left)
rotation += 10.0f;
else
rotation -= 10.0f;
return 0;
}
int Bow::useItem()
{
return 0;
}
// TODO chance to hurt
int RawFood::useItem()
{
return 0;
}
int Food::useItem()
{
std::cout << "Yum!" << std::endl;
return 0;
}
/**************************************************
* CLONE *
**************************************************/
BaseItem* BaseItem::clone()
{
return new BaseItem(*this);
}
Sword* Sword::clone()
{
return new Sword(*this);
}
Bow* Bow::clone()
{
return new Bow(*this);
}
Food* Food::clone()
{
return new Food(*this);
}
RawFood* RawFood::clone()
{
return new RawFood(*this);
}
/************************************************************************************
* ITEM SPECIFIC *
************************************************************************************/
/**************************************************
* ITEM *
**************************************************/
Item::~Item()
{
delete tex;
}
GLuint Item::rtex()
{
return tex->image[0];
}
GLuint Item::rtex(int n)
{
return tex->image[n];
}
/**************************************************
* SWORD *
**************************************************/
float Sword::getDamage()
{
return damage;
}
/**************************************************
* BOW *
**************************************************/
float Bow::getDamage()
{
return damage;
}
/**************************************************
* FOODS *
**************************************************/
float RawFood::getHealth()
{
return health;
}
|