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authorAndy Belle-Isle <drumsetmonkey@gmail.com>2019-08-28 23:45:35 -0400
committerAndy Belle-Isle <drumsetmonkey@gmail.com>2019-08-28 23:45:35 -0400
commit41addc2d6b600e9cade63884de1c13dba662dc31 (patch)
treee7aa56cfc2f043cf99f25a337900bf17ab30e537 /Scripts/init.lua
parent85fb2bff38b2ef6cb17e86c5f602ee09a365b117 (diff)
Can now create entities using Lua scripting
Diffstat (limited to 'Scripts/init.lua')
-rw-r--r--Scripts/init.lua13
1 files changed, 13 insertions, 0 deletions
diff --git a/Scripts/init.lua b/Scripts/init.lua
index 4dfb3b9..20ea044 100644
--- a/Scripts/init.lua
+++ b/Scripts/init.lua
@@ -13,3 +13,16 @@ local q = comp.Position(6, 3)
print(q.x .. "," .. q.y)
print("HEY")
+
+bird = {
+ Position = {
+ x = 1.2,
+ y = 3.4
+ },
+ init = function(self)
+ print(self.Position.x .. "," .. self.Position.y)
+ end
+}
+
+birdSpawn = game.spawn(bird);
+birdSpawn:init()