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authorAndy <drumsetmonkey@gmail.com>2019-08-30 11:01:15 -0400
committerAndy <drumsetmonkey@gmail.com>2019-08-30 11:01:15 -0400
commit3a5718d4ab0d9f726686c601579a4c586a65e269 (patch)
tree2c67002feac01a20b4f98d11dfd77341eda66278 /Scripts
parent9fe9b81f9a36c6333ef0dd66d5ec249bd07368c7 (diff)
Added IdleFunc components to entities, this will be assigned to all entities no matter what, even if the idle func is empty
Diffstat (limited to 'Scripts')
-rw-r--r--Scripts/init.lua12
1 files changed, 0 insertions, 12 deletions
diff --git a/Scripts/init.lua b/Scripts/init.lua
index 3ec4618..851c180 100644
--- a/Scripts/init.lua
+++ b/Scripts/init.lua
@@ -1,15 +1,3 @@
---Player = entityx.manager:new()
---function Player:init(o)
--- o = o or {}
--- self.position = self:component("Position", o.position or {0, 0})
---end
---
---p = Player:instance({position = {10, 20}})
---p.position.x(5)
---print(p.position.x(), p.position.y())
-
---p = comp:Position(6.5, 2.3)
-
bird = {
Position = {
x = 1.2,