diff options
author | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-09-18 14:40:23 -0400 |
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committer | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-09-18 14:40:23 -0400 |
commit | 0869328b12ff9b77000915f37443dcf2468d881e (patch) | |
tree | 1e9e4d5ca43661a4aca8f5052f1ba67d23b9d955 /Shaders | |
parent | 0e7f7791fd592f0240a30168a9a570c57b0f5880 (diff) | |
parent | 8b834d0440f85a452694fb5cbb2cd9f4dae07aa2 (diff) |
Added UI rendering support to render loop, although fonts don't render yet
Diffstat (limited to 'Shaders')
-rw-r--r-- | Shaders/ui.frag | 16 | ||||
-rw-r--r-- | Shaders/ui.vert | 19 |
2 files changed, 35 insertions, 0 deletions
diff --git a/Shaders/ui.frag b/Shaders/ui.frag new file mode 100644 index 0000000..118108c --- /dev/null +++ b/Shaders/ui.frag @@ -0,0 +1,16 @@ +#version 130 + +uniform sampler2D sampler; + +in vec2 texCoord; +in vec4 color; + +out vec4 FragColor; + +void main(){ + vec4 pixelColor = texture2D(sampler, vec2(texCoord.x, texCoord.y)); + //TODO allow antialiasing + //if (pixelColor.w != 1.0f) + // discard; + FragColor = pixelColor * color; +} diff --git a/Shaders/ui.vert b/Shaders/ui.vert new file mode 100644 index 0000000..ee4f92c --- /dev/null +++ b/Shaders/ui.vert @@ -0,0 +1,19 @@ +#version 130 + +in vec3 coord2d; +in vec2 tex_coord; + +uniform mat4 projection; +uniform mat4 view; +uniform mat4 model; + +out vec2 texCoord; +out vec4 color; + +void main(){ + texCoord = tex_coord; + color = vec4(1.0, 1.0, 1.0, 1.0); + //color = tex_color; + //gl_Position = ortho * vec4(coord2d.xyz, 1.0); + gl_Position = projection * view * model * vec4(coord2d, 1.0f); +} |