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authorAndy Belle-Isle <drumsetmonkey@gmail.com>2019-08-29 20:02:35 -0400
committerAndy Belle-Isle <drumsetmonkey@gmail.com>2019-08-29 20:02:35 -0400
commite1cdfd27cad943290a0233119548a8dd8876bd52 (patch)
tree1dc0526cc492f9112b5269511c9d634599304940 /lib/LuaBridge/Tests/README.md
parent4ac4b280abf2ffa28caa5a532353115a3033444f (diff)
Replaced LuaBridge with sol2 and completely encapsulated scripting within script system
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-# LuaBridge Unit Tests
-
-## Lunix and MacOS
-
-Have CMake 3.5+ and a compiler supporting C++11 installed.
-
-Run cmake to generate Makefiles:
-
-```sh
-mkdir build
-cd build
-cmake ..
-```
-
-Build the project:
-
-```sh
-make -j
-```
-
-Run tests from the `build` directory:
-
-```sh
-./Tests/LuaBridgeTests51
-./Tests/LuaBridgeTests52
-```
-
-# Windows
-
-Have CMake 3.5+ and MSVC 215 or 2017 installed.
-
-Run cmake to generate MSVC solution and project files (run `cmake -G` to see all variants):
-
-```cmd
-mkdir build
-cd build
-# either
-cmake -G Visual Studio 14 2015 ..
-# or
-cmake -G Visual Studio 15 2017 ..
-```
-
-Open the solution `LuaBridge.sln` in MSVC.
-
-Set `LuaBridgeTests51` or `LuaBridgeTests52` as a startup project and run it.