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authorClyne Sullivan <clyne@bitgloo.com>2022-08-19 19:48:10 -0400
committerClyne Sullivan <clyne@bitgloo.com>2022-08-19 19:48:10 -0400
commitc467671ae8b6ec161c17e86f3383fd0625f755b8 (patch)
treefd126d5721256b15c0d71e4c47033e341bdb7816 /lib/sol2/cmake/Modules/FindLuaBuild.cmake
parentda0913771538fd9b1ca538615fd9aa0388608466 (diff)
remove sol2 (will re-add as submodule)
Diffstat (limited to 'lib/sol2/cmake/Modules/FindLuaBuild.cmake')
-rw-r--r--lib/sol2/cmake/Modules/FindLuaBuild.cmake120
1 files changed, 0 insertions, 120 deletions
diff --git a/lib/sol2/cmake/Modules/FindLuaBuild.cmake b/lib/sol2/cmake/Modules/FindLuaBuild.cmake
deleted file mode 100644
index 6ed229a..0000000
--- a/lib/sol2/cmake/Modules/FindLuaBuild.cmake
+++ /dev/null
@@ -1,120 +0,0 @@
-# # # # sol3
-# The MIT License (MIT)
-#
-# Copyright (c) 2013-2019 Rapptz, ThePhD, and contributors
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy of
-# this software and associated documentation files (the "Software"), to deal in
-# the Software without restriction, including without limitation the rights to
-# use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
-# the Software, and to permit persons to whom the Software is furnished to do so,
-# subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in all
-# copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
-# FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
-# COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
-# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-# # Standard CMake Libraries
-include(FindPackageHandleStandardArgs)
-
-# Contain literally everything inside of this function to prevent spillage
-function(find_lua_build LUA_VERSION)
- # # # Variables
- # # Core Paths
- string(TOLOWER ${LUA_VERSION} LUA_BUILD_NORMALIZED_LUA_VERSION)
- if (LUA_BUILD_NORMALIZED_LUA_VERSION MATCHES "luajit")
- set(LUA_BUILD_LIBNAME ${LUA_VERSION})
- elseif (BUILD_LUAJIT)
- set(LUA_BUILD_LIBNAME luajit-${LUA_VERSION})
- elseif (LUA_BUILD_NORMALIZED_LUA_VERSION MATCHES "lua")
- set(LUA_BUILD_LIBNAME ${LUA_VERSION})
- elseif (BUILD_LUA)
- set(LUA_BUILD_LIBNAME lua-${LUA_VERSION})
- else()
- set(LUA_BUILD_LIBNAME lua-${LUA_VERSION})
- endif()
- set(LUA_BUILD_TOPLEVEL "${CMAKE_BINARY_DIR}/vendor/${LUA_BUILD_LIBNAME}")
- set(LUA_BUILD_INSTALL_DIR "${LUA_BUILD_TOPLEVEL}")
- # # Misc needed variables
- set(LUA_BUILD_LIBRARY_DESCRIPTION "The base name of the library to build either the static or the dynamic library")
-
- # Object file suffixes
- if (MSVC)
- set(LUA_BUILD_BUILD_DLL_DEFAULT ON)
- set(LUA_BUILD_OBJECT_FILE_SUFFIX .obj)
- else()
- set(LUA_BUILD_BUILD_DLL_DEFAULT OFF)
- set(LUA_BUILD_OBJECT_FILE_SUFFIX .o)
- endif()
-
- # # # Options
- option(BUILD_LUA_AS_DLL ${LUA_BUILD_BUILD_DLL_DEFAULT} "Build Lua or LuaJIT as a Shared/Dynamic Link Library")
-
- STRING(TOLOWER ${LUA_BUILD_LIBNAME} LUA_BUILD_NORMALIZED_LIBNAME)
- if (NOT LUA_LIBRARY_NAME)
- if (LUA_BUILD_NORMALIZED_LIBNAME MATCHES "luajit")
- set(LUA_LIBRARY luajit)
- else()
- set(LUA_LIBRARY ${LUA_BUILD_LIBNAME})
- endif()
- else()
- set(LUA_LIBRARY_NAME ${LUA_LIBRARY_NAME}
- CACHE STRING
- ${LUA_BUILD_LIBRARY_DESCRIPTION})
- endif()
- # # Dependent Variables
- # If we're building a DLL, then set the library type to SHARED
- if (BUILD_LUA_AS_DLL)
- set(LUA_BUILD_LIBRARY_TYPE SHARED)
- else()
- set(LUA_BUILD_LIBRARY_TYPE STATIC)
- endif()
-
-
- # # # Build Lua
- # # Select either LuaJIT or Vanilla Lua here, based on what we discover
- if (BUILD_LUAJIT OR LUA_BUILD_NORMALIZED_LUA_VERSION MATCHES "luajit")
- include(${CMAKE_CURRENT_LIST_DIR}/FindLuaBuild/LuaJIT.cmake)
- set(LUA_VERSION_STRING ${LUA_JIT_VERSION})
- else()
- include(${CMAKE_CURRENT_LIST_DIR}/FindLuaBuild/LuaVanilla.cmake)
- set(LUA_VERSION_STRING ${LUA_VANILLA_VERSION})
- endif()
-
- # # Export variables to the parent scope
- set(LUA_LIBRARIES ${LUA_LIBRARIES} PARENT_SCOPE)
- set(LUA_INTERPRETER ${LUA_INTERPRETER} PARENT_SCOPE)
- set(LUA_INCLUDE_DIRS ${LUA_INCLUDE_DIRS} PARENT_SCOPE)
- set(LUA_VERSION_STRING ${LUA_VERSION_STRING} PARENT_SCOPE)
- set(LUABUILD_FOUND TRUE PARENT_SCOPE)
-endfunction(find_lua_build)
-
-# Call and then immediately undefine to avoid polluting the global scope
-if (LuaBuild_FIND_COMPONENTS)
- list(GET LuaBuild_FIND_COMPONENTS 0 LUA_VERSION)
-endif()
-if (LuaBuild_FIND_VERSION)
- if (LUA_VERSION)
- set(LUA_VERSION "${LUA_VERSION}-${LuaBuild_FIND_VERSION}")
- else()
- set(LUA_VERSION "${LuaBuild_VERSION}")
- endif()
-endif()
-if (NOT LUA_VERSION)
- set(LUA_VERSION 5.3.5)
-endif()
-find_lua_build(${LUA_VERSION})
-unset(find_lua_build)
-
-# handle the QUIETLY and REQUIRED arguments and set LUABUILD_FOUND to TRUE if
-# all listed variables are TRUE
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(LuaBuild
- FOUND_VAR LUABUILD_FOUND
- REQUIRED_VARS LUA_LIBRARIES LUA_INCLUDE_DIRS
- VERSION_VAR LUA_VERSION_STRING)