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authorClyne Sullivan <clyne@bitgloo.com>2022-11-15 07:35:07 -0500
committerClyne Sullivan <clyne@bitgloo.com>2022-11-15 07:35:07 -0500
commita056c15dd3781b4f6bb89fdd738b14cafc00cd85 (patch)
tree1775a5913c7bc87563b6b4a29c63514cf15b4185 /lib/sol2/docs/source/api/lua_value.rst
parent1405d648b6264cfda7c46f5b251258335abaee83 (diff)
parent57013add5b7c524086272be7d395f9ec5109bde2 (diff)
merge branch lib-cleanup into ui
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-lua_value
-=========
-*easy creation of Lua values and tables at the cost of some safety and speed*
-
-.. code-block:: cpp
-
- struct lua_value;
- struct array_value;
-
-
-The goal of these types is to make it easy to describe tables and arrays in C++ code. It works by using a thread local ``lua_State*`` variable inside the class so that one can simply pass values. The thread local variable is initialized by creation of a `sol::state`, but can also `be done manually<state-automatic-handlers>` with ``sol::set_default_state``. An example of usage is below:
-
-.. literalinclude:: ../../../examples/source/lua_value.cpp
- :caption: lua_value.cpp
- :name: lua-value-example
- :linenos: