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authorAndy <drumsetmonkey@gmail.com>2019-08-29 13:07:45 -0400
committerAndy <drumsetmonkey@gmail.com>2019-08-29 13:07:45 -0400
commit4ac4b280abf2ffa28caa5a532353115a3033444f (patch)
tree2a13d658bb454360b2faf401244bb0321d3460d4 /lib/sol2/docs/source/api/lua_value.rst
parente9758416b18b27a65337c28d9641afc0ee89b34b (diff)
parent7a46fa2dd3dad3f038bf8e7339bc67abca428ae6 (diff)
Started creating scripting library/namespace and added sol2 for interfacing
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+lua_value
+=========
+*easy creation of Lua values and tables at the cost of some safety and speed*
+
+.. code-block:: cpp
+
+ struct lua_value;
+ struct array_value;
+
+
+The goal of these types is to make it easy to describe tables and arrays in C++ code. It works by using a thread local ``lua_State*`` variable inside the class so that one can simply pass values. The thread local variable is initialized by creation of a `sol::state`, but can also `be done manually<state-automatic-handlers>` with ``sol::set_default_state``. An example of usage is below:
+
+.. literalinclude:: ../../../examples/source/lua_value.cpp
+ :caption: lua_value.cpp
+ :name: lua-value-example
+ :linenos: