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authorClyne Sullivan <clyne@bitgloo.com>2022-08-19 19:48:10 -0400
committerClyne Sullivan <clyne@bitgloo.com>2022-08-19 19:48:10 -0400
commitc467671ae8b6ec161c17e86f3383fd0625f755b8 (patch)
treefd126d5721256b15c0d71e4c47033e341bdb7816 /lib/sol2/docs/source/api/lua_value.rst
parentda0913771538fd9b1ca538615fd9aa0388608466 (diff)
remove sol2 (will re-add as submodule)
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-lua_value
-=========
-*easy creation of Lua values and tables at the cost of some safety and speed*
-
-.. code-block:: cpp
-
- struct lua_value;
- struct array_value;
-
-
-The goal of these types is to make it easy to describe tables and arrays in C++ code. It works by using a thread local ``lua_State*`` variable inside the class so that one can simply pass values. The thread local variable is initialized by creation of a `sol::state`, but can also `be done manually<state-automatic-handlers>` with ``sol::set_default_state``. An example of usage is below:
-
-.. literalinclude:: ../../../examples/source/lua_value.cpp
- :caption: lua_value.cpp
- :name: lua-value-example
- :linenos: