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authorAndy Belle-Isle <drumsetmonkey@gmail.com>2019-08-30 00:19:31 -0400
committerAndy Belle-Isle <drumsetmonkey@gmail.com>2019-08-30 00:19:31 -0400
commitbd3fe0cac583739bc0d7c4b5c8f301bb350abca0 (patch)
tree7eeb1aabcebd6999de1c3457d0882246ec0ff4d4 /lib/sol2/examples/source/environment_snooping.cpp
parent2662ac356ce14dacfbc91689fd37244facff4989 (diff)
Renamed lib to deps so github will ignore it for language stats
Diffstat (limited to 'lib/sol2/examples/source/environment_snooping.cpp')
-rw-r--r--lib/sol2/examples/source/environment_snooping.cpp87
1 files changed, 0 insertions, 87 deletions
diff --git a/lib/sol2/examples/source/environment_snooping.cpp b/lib/sol2/examples/source/environment_snooping.cpp
deleted file mode 100644
index 1c3fdf1..0000000
--- a/lib/sol2/examples/source/environment_snooping.cpp
+++ /dev/null
@@ -1,87 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-
-#include "assert.hpp"
-#include <iostream>
-
-// Simple sol3 version of the below
-void simple(sol::this_state ts, sol::this_environment te) {
- sol::state_view lua = ts;
- if (te) {
- sol::environment& env = te;
- sol::environment freshenv = lua["freshenv"];
- bool is_same_env = freshenv == env;
- std::cout << "this_environment -- env == freshenv : " << is_same_env << std::endl;
- }
- std::cout << "this_environment -- no environment present" << std::endl;
-}
-
-// NOTE:
-// THIS IS A LOW-LEVEL EXAMPLE, using pieces of sol2
-// to facilitate better usage
-// It is recommended you just do the simple version, as it is basically this code
-// but it is sometimes useful to show the hoops you need to jump through to use the Lua C API
-void complicated(sol::this_state ts) {
- lua_State* L = ts;
-
- lua_Debug info;
- // Level 0 means current function (this C function, which is useless for our purposes)
- // Level 1 means next call frame up the stack. This is probably the environment we're looking for?
- int level = 1;
- int pre_stack_size = lua_gettop(L);
- if (lua_getstack(L, level, &info) != 1) {
- // failure: call it quits
- std::cout << "error: unable to traverse the stack" << std::endl;
- lua_settop(L, pre_stack_size);
- return;
- }
- // the "f" identifier is the most important here
- // it pushes the function running at `level` onto the stack:
- // we can get the environment from this
- // the rest is for printing / debugging purposes
- if (lua_getinfo(L, "fnluS", &info) == 0) {
- // failure?
- std::cout << "manually -- error: unable to get stack information" << std::endl;
- lua_settop(L, pre_stack_size);
- return;
- }
-
- // Okay, so all the calls worked.
- // Print out some information about this "level"
- std::cout << "manually -- [" << level << "] " << info.short_src << ":" << info.currentline
- << " -- " << (info.name ? info.name : "<unknown>") << "[" << info.what << "]" << std::endl;
-
- // Grab the function off the top of the stack
- // remember: -1 means top, -2 means 1 below the top, and so on...
- // 1 means the very bottom of the stack,
- // 2 means 1 more up, and so on to the top value...
- sol::function f(L, -1);
- // The environment can now be ripped out of the function
- sol::environment env(sol::env_key, f);
- if (!env.valid()) {
- std::cout << "manually -- error: no environment to get" << std::endl;
- lua_settop(L, pre_stack_size);
- return;
- }
- sol::state_view lua(L);
- sol::environment freshenv = lua["freshenv"];
- bool is_same_env = freshenv == env;
- std::cout << "manually -- env == freshenv : " << is_same_env << std::endl;
-}
-
-int main() {
- std::cout << "=== environment snooping ===" << std::endl;
- sol::state lua;
-
- sol::environment freshenv(lua, sol::create, lua.globals());
- lua["freshenv"] = freshenv;
- lua.set_function("f", simple);
- lua.set_function("g", complicated);
-
- lua.script("f()", freshenv);
- lua.script("g()", freshenv);
-
- std::cout << std::endl;
-
- return 0;
-}