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authorAndy <drumsetmonkey@gmail.com>2019-08-29 13:07:45 -0400
committerAndy <drumsetmonkey@gmail.com>2019-08-29 13:07:45 -0400
commit4ac4b280abf2ffa28caa5a532353115a3033444f (patch)
tree2a13d658bb454360b2faf401244bb0321d3460d4 /lib/sol2/examples/source/property.cpp
parente9758416b18b27a65337c28d9641afc0ee89b34b (diff)
parent7a46fa2dd3dad3f038bf8e7339bc67abca428ae6 (diff)
Started creating scripting library/namespace and added sol2 for interfacing
Diffstat (limited to 'lib/sol2/examples/source/property.cpp')
-rw-r--r--lib/sol2/examples/source/property.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/lib/sol2/examples/source/property.cpp b/lib/sol2/examples/source/property.cpp
new file mode 100644
index 0000000..cd8525b
--- /dev/null
+++ b/lib/sol2/examples/source/property.cpp
@@ -0,0 +1,57 @@
+#define SOL_ALL_SAFETIES_ON 1
+#include <sol/sol.hpp>
+
+#include "assert.hpp"
+
+#include <iostream>
+
+class Player {
+public:
+ int get_hp() const {
+ return hp;
+ }
+
+ void set_hp( int value ) {
+ hp = value;
+ }
+
+ int get_max_hp() const {
+ return hp;
+ }
+
+ void set_max_hp( int value ) {
+ maxhp = value;
+ }
+
+private:
+ int hp = 50;
+ int maxhp = 50;
+};
+
+int main (int, char*[]) {
+
+ std::cout << "=== properties from C++ functions ===" << std::endl;
+
+ sol::state lua;
+ lua.open_libraries(sol::lib::base);
+
+ lua.set("theplayer", Player());
+
+ // Yes, you can register after you set a value and it will
+ // connect up the usertype automatically
+ lua.new_usertype<Player>( "Player",
+ "hp", sol::property(&Player::get_hp, &Player::set_hp),
+ "maxHp", sol::property(&Player::get_max_hp, &Player::set_max_hp)
+ );
+
+ const auto& code = R"(
+ -- variable syntax, calls functions
+ theplayer.hp = 20
+ print('hp:', theplayer.hp)
+ print('max hp:', theplayer.maxHp)
+ )";
+
+ lua.script(code);
+
+ return 0;
+}