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author | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-08-31 00:40:21 -0400 |
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committer | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-08-31 00:40:21 -0400 |
commit | 4eeacc60cab3d6cb070bcd19a5259b7a95832a1d (patch) | |
tree | 7e26aea1b95dec5bb5bfaf4749cba0b71dd06cf9 /src/components/Position.hpp | |
parent | 3a5718d4ab0d9f726686c601579a4c586a65e269 (diff) |
Lua spawned entities have "Idle" function
Every entity spawned from Lua is given the "Scripted" component,
this component holds onto the Entities master table and it's idle
function
Diffstat (limited to 'src/components/Position.hpp')
0 files changed, 0 insertions, 0 deletions