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authorAndy Belle-Isle <drumsetmonkey@gmail.com>2019-09-01 01:25:14 -0400
committerAndy Belle-Isle <drumsetmonkey@gmail.com>2019-09-01 01:25:14 -0400
commitf2411141e364766b1294f1b3d9e1a307b9de0c24 (patch)
tree3fb80cf5a4357f0b060035ef8c8e4f6fa191bb2f /src/components/Render.hpp
parentefec4f7b42b12d4765da5a886fcf2c5279c8caaf (diff)
Game loop now updates position every tick, and added circular movement to dog
Diffstat (limited to 'src/components/Render.hpp')
-rw-r--r--src/components/Render.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/components/Render.hpp b/src/components/Render.hpp
index 4444fef..5a9b1a4 100644
--- a/src/components/Render.hpp
+++ b/src/components/Render.hpp
@@ -15,8 +15,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef RENDER_HPP_
-#define RENDER_HPP_
+#ifndef RENDERC_HPP_
+#define RENDERC_HPP_
#include <components/Component.hpp>
@@ -49,4 +49,4 @@ struct Render : Component<Render>, entityx::Component<Render>
};
-#endif//RENDER_HPP_
+#endif//RENDERC_HPP_