diff options
author | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-09-01 01:25:14 -0400 |
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committer | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-09-01 01:25:14 -0400 |
commit | f2411141e364766b1294f1b3d9e1a307b9de0c24 (patch) | |
tree | 3fb80cf5a4357f0b060035ef8c8e4f6fa191bb2f /src/components/Render.hpp | |
parent | efec4f7b42b12d4765da5a886fcf2c5279c8caaf (diff) |
Game loop now updates position every tick, and added circular movement to dog
Diffstat (limited to 'src/components/Render.hpp')
-rw-r--r-- | src/components/Render.hpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/components/Render.hpp b/src/components/Render.hpp index 4444fef..5a9b1a4 100644 --- a/src/components/Render.hpp +++ b/src/components/Render.hpp @@ -15,8 +15,8 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef RENDER_HPP_ -#define RENDER_HPP_ +#ifndef RENDERC_HPP_ +#define RENDERC_HPP_ #include <components/Component.hpp> @@ -49,4 +49,4 @@ struct Render : Component<Render>, entityx::Component<Render> }; -#endif//RENDER_HPP_ +#endif//RENDERC_HPP_ |