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author | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-09-12 18:16:06 -0400 |
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committer | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-09-12 18:16:06 -0400 |
commit | 2564533a4860a8452abc27ba05115ca11ed4a787 (patch) | |
tree | 67c5dfb2e892f0d492d977b8a5fa42321f2fa4a5 /src/engine.cpp | |
parent | 8f0db67c5fdbc1e7b8759f44b45ad64caf336cb5 (diff) |
Ability to pass world data into Lua
Diffstat (limited to 'src/engine.cpp')
-rw-r--r-- | src/engine.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index ecc6501..6e6a0e5 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -147,9 +147,11 @@ void Engine::run(void) GameState::save("save.json", entities); // Remove all Lua references from entities - entities.each<Scripted>([](entityx::Entity, Scripted &f){ f.cleanup(); }); - entities.each<EventListener>([](entityx::Entity, EventListener &f){ + entities.each<Scripted>([](entityx::Entity, Scripted &f) { f.cleanup(); }); + entities.each<EventListener>([](entityx::Entity, EventListener &f) { + f.cleanup(); }); + systems.system<WorldSystem>()->cleanup(); } bool Engine::shouldRun(void) |