diff options
author | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-09-01 01:25:14 -0400 |
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committer | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-09-01 01:25:14 -0400 |
commit | f2411141e364766b1294f1b3d9e1a307b9de0c24 (patch) | |
tree | 3fb80cf5a4357f0b060035ef8c8e4f6fa191bb2f /src/render.hpp | |
parent | efec4f7b42b12d4765da5a886fcf2c5279c8caaf (diff) |
Game loop now updates position every tick, and added circular movement to dog
Diffstat (limited to 'src/render.hpp')
-rw-r--r-- | src/render.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render.hpp b/src/render.hpp index fa609a3..21869a3 100644 --- a/src/render.hpp +++ b/src/render.hpp @@ -65,7 +65,7 @@ public: /** * Updates the render system. */ - void update([[maybe_unused]] entityx::EntityManager& entites, + void update([[maybe_unused]] entityx::EntityManager& entities, [[maybe_unused]] entityx::EventManager& events, [[maybe_unused]] entityx::TimeDelta dt) final; |