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authorAndy Belle-Isle <drumsetmonkey@gmail.com>2019-09-11 00:24:40 -0400
committerAndy Belle-Isle <drumsetmonkey@gmail.com>2019-09-11 00:24:40 -0400
commit1d9c67f5719b3c55b1f2f2537e796e2ad95e1ac1 (patch)
tree98e9656f5855a86ed8247ec3dc13e247d617141c /src/render.hpp
parentb46aa08e48bdfa9008738ed5d599d6e7d11ede56 (diff)
parent2b095e30f7786526da9339ccada3aae7f2ab5df4 (diff)
Merge branch 'master' of github.com:tcsullivan/gamedev2
Diffstat (limited to 'src/render.hpp')
-rw-r--r--src/render.hpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/render.hpp b/src/render.hpp
index 0e4275e..8dcb434 100644
--- a/src/render.hpp
+++ b/src/render.hpp
@@ -22,11 +22,11 @@
#ifndef SYSTEM_RENDER_HPP_
#define SYSTEM_RENDER_HPP_
-#include "shader.hpp"
-
#include <entityx/entityx.h>
+#include <GL/glew.h>
#include <SDL2/SDL.h>
+#include <SDL2/SDL_opengl.h>
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
@@ -34,6 +34,8 @@
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/noise.hpp>
+#include "shader.hpp"
+
class RenderSystem : public entityx::System<RenderSystem>
{
private: