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authorAndy Belle-Isle <drumsetmonkey@gmail.com>2019-09-11 01:46:14 -0400
committerAndy Belle-Isle <drumsetmonkey@gmail.com>2019-09-11 01:46:14 -0400
commit8f0db67c5fdbc1e7b8759f44b45ad64caf336cb5 (patch)
tree0333263e39e51eab9fdb83fc1f6046159d91b0e4 /src/world.hpp
parent1d9c67f5719b3c55b1f2f2537e796e2ad95e1ac1 (diff)
World system now has a pointer to the current world, and worlds created in Lua are returned to Lua as pointers
Diffstat (limited to 'src/world.hpp')
-rw-r--r--src/world.hpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/world.hpp b/src/world.hpp
index 7c66e6b..4ceca94 100644
--- a/src/world.hpp
+++ b/src/world.hpp
@@ -52,13 +52,14 @@ class WorldSystem : public entityx::System<WorldSystem>
{
private:
std::vector<World> worlds;
- //World& currentWorld;
+ World* currentWorld;
public:
- WorldSystem(void) {}
+ WorldSystem(void):
+ currentWorld(nullptr) {}
~WorldSystem(void) {}
- unsigned int addWorld(sol::object);
+ World* addWorld(sol::object);
/**
* Prepares the system for running.