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-rw-r--r--Shaders/ui.frag12
1 files changed, 12 insertions, 0 deletions
diff --git a/Shaders/ui.frag b/Shaders/ui.frag
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index 0000000..737344e
--- /dev/null
+++ b/Shaders/ui.frag
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+uniform sampler2D sampler;
+
+varying vec2 texCoord;
+varying vec4 color;
+
+void main(){
+ vec4 pixelColor = texture2D(sampler, vec2(texCoord.x, texCoord.y));
+ //TODO allow antialiasing
+ //if (pixelColor.w != 1.0f)
+ // discard;
+ gl_FragColor = pixelColor * color;
+}