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-rw-r--r--Shaders/world.frag17
1 files changed, 17 insertions, 0 deletions
diff --git a/Shaders/world.frag b/Shaders/world.frag
new file mode 100644
index 0000000..c23c923
--- /dev/null
+++ b/Shaders/world.frag
@@ -0,0 +1,17 @@
+#version 430
+
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+precision highp float;
+#else
+precision mediump float;
+#endif
+
+//uniform sampler2D texture;
+
+//in vec3 texCoord;
+out vec4 FragColor;
+
+void main()
+{
+ FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+}