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-rw-r--r--Shaders/world.frag2
-rw-r--r--Shaders/world.vert3
2 files changed, 5 insertions, 0 deletions
diff --git a/Shaders/world.frag b/Shaders/world.frag
index 18945a8..79d87aa 100644
--- a/Shaders/world.frag
+++ b/Shaders/world.frag
@@ -9,6 +9,7 @@ precision mediump float;
uniform sampler2D textu;
uniform sampler2D normu;
+in float fragTrans;
in vec2 texCoord;
in vec4 fragCoord;
out vec4 FragColor;
@@ -25,6 +26,7 @@ void main()
vec3 Falloff = vec3(0.4, 0.1, 0.002);
vec4 DiffuseColor = texture2D(textu, texCoord);
+ DiffuseColor *= fragTrans;
if (DiffuseColor.a < 0.1f)
discard;
diff --git a/Shaders/world.vert b/Shaders/world.vert
index aa183a2..28fd307 100644
--- a/Shaders/world.vert
+++ b/Shaders/world.vert
@@ -3,16 +3,19 @@
//layout(location = 0)in vec3 vertex;
in vec3 vertex;
in vec2 texc;
+in float trans;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
+out float fragTrans;
out vec2 texCoord;
out vec4 fragCoord;
void main()
{
+ fragTrans = trans;
texCoord = texc;
fragCoord = vec4(vertex, 1.0f);
gl_Position = projection * view * model * fragCoord;