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-rw-r--r--deps/sol2/examples/source/docs/my_panic.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/deps/sol2/examples/source/docs/my_panic.cpp b/deps/sol2/examples/source/docs/my_panic.cpp
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+++ b/deps/sol2/examples/source/docs/my_panic.cpp
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+#define SOL_ALL_SAFETIES_ON 1
+#include <sol/sol.hpp>
+#include <iostream>
+
+inline void my_panic(sol::optional<std::string> maybe_msg) {
+ std::cerr << "Lua is in a panic state and will now abort() the application" << std::endl;
+ if (maybe_msg) {
+ const std::string& msg = maybe_msg.value();
+ std::cerr << "\terror message: " << msg << std::endl;
+ }
+ // When this function exits, Lua will exhibit default behavior and abort()
+}
+
+int main (int, char*[]) {
+ sol::state lua(sol::c_call<decltype(&my_panic), &my_panic>);
+ // or, if you already have a lua_State* L
+ // lua_atpanic( L, sol::c_call<decltype(&my_panic), &my_panic> );
+ // or, with state/state_view:
+ // sol::state_view lua(L);
+ // lua.set_panic( sol::c_call<decltype(&my_panic), &my_panic> );
+
+ // uncomment the below to see
+ //lua.script("boom_goes.the_dynamite");
+
+ return 0;
+}