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-rw-r--r--deps/sol2/examples/source/property.cpp57
1 files changed, 0 insertions, 57 deletions
diff --git a/deps/sol2/examples/source/property.cpp b/deps/sol2/examples/source/property.cpp
deleted file mode 100644
index cd8525b..0000000
--- a/deps/sol2/examples/source/property.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-
-#include "assert.hpp"
-
-#include <iostream>
-
-class Player {
-public:
- int get_hp() const {
- return hp;
- }
-
- void set_hp( int value ) {
- hp = value;
- }
-
- int get_max_hp() const {
- return hp;
- }
-
- void set_max_hp( int value ) {
- maxhp = value;
- }
-
-private:
- int hp = 50;
- int maxhp = 50;
-};
-
-int main (int, char*[]) {
-
- std::cout << "=== properties from C++ functions ===" << std::endl;
-
- sol::state lua;
- lua.open_libraries(sol::lib::base);
-
- lua.set("theplayer", Player());
-
- // Yes, you can register after you set a value and it will
- // connect up the usertype automatically
- lua.new_usertype<Player>( "Player",
- "hp", sol::property(&Player::get_hp, &Player::set_hp),
- "maxHp", sol::property(&Player::get_max_hp, &Player::set_max_hp)
- );
-
- const auto& code = R"(
- -- variable syntax, calls functions
- theplayer.hp = 20
- print('hp:', theplayer.hp)
- print('max hp:', theplayer.maxHp)
- )";
-
- lua.script(code);
-
- return 0;
-}