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-rw-r--r--lib/sol2/examples/source/environments.cpp50
1 files changed, 0 insertions, 50 deletions
diff --git a/lib/sol2/examples/source/environments.cpp b/lib/sol2/examples/source/environments.cpp
deleted file mode 100644
index 0087dea..0000000
--- a/lib/sol2/examples/source/environments.cpp
+++ /dev/null
@@ -1,50 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-
-#include <iostream>
-
-void test_environment(std::string key, const sol::environment& env, const sol::state_view& lua) {
- sol::optional<int> maybe_env_a = env[key];
- sol::optional<int> maybe_global_a = lua[key];
- if (maybe_global_a) {
- std::cout << "\t'" << key << "' is " << maybe_global_a.value() << " in the global environment" << std::endl;
- }
- else {
- std::cout << "\t'" << key << "' does not exist in the global environment" << std::endl;
- }
- if (maybe_env_a) {
- std::cout << "\t'" << key << "' is " << maybe_env_a.value() << " in target environment" << std::endl;
- }
- else {
- std::cout << "\t'" << key << "' does not exist in target environment" << std::endl;
- }
-}
-
-int main(int, char**) {
- std::cout << "=== environments ===" << std::endl;
-
- sol::state lua;
- // A global variable to see if we can "fallback" into it
- lua["b"] = 2142;
-
- // Create a new environment
- sol::environment plain_env(lua, sol::create);
- // Use it
- lua.script("a = 24", plain_env);
- std::cout << "-- target: plain_env" << std::endl;
- test_environment("a", plain_env, lua);
- test_environment("b", plain_env, lua);
- std::cout << std::endl;
-
- // Create an environment with a fallback
- sol::environment env_with_fallback(lua, sol::create, lua.globals());
- // Use it
- lua.script("a = 56", env_with_fallback);
- std::cout << "-- target: env_with_fallback (fallback is global table)" << std::endl;
- test_environment("a", env_with_fallback, lua);
- test_environment("b", env_with_fallback, lua);
- std::cout << std::endl;
-
-
- return 0;
-}