Age | Commit message (Expand) | Author |
2019-10-08 | Using polymorphism for world layer storage now, and added demo backdrops | Andy Belle-Isle |
2019-10-07 | Added script conversion code, can now convert table to vec2, vec3 and vec4 | Andy Belle-Isle |
2019-10-01 | Started texture based world definitions | Andy Belle-Isle |
2019-09-16 | success with font loading | Clyne Sullivan |
2019-09-11 | added font loading code, untested | Clyne Sullivan |
2019-09-07 | Added 64-bit compiling to Makefile | Andy Belle-Isle |
2019-09-02 | json entity saving: cout | Clyne Sullivan |
2019-09-01 | THE CAT IS BACK | Andy Belle-Isle |
2019-09-01 | added player system; player moves left and right | tcsullivan |
2019-09-01 | All 3 entities now play with idle functions and rendering a bit SUPER BETA | Andy Belle-Isle |
2019-08-31 | Makefile updated to support OpenGL and GLEW | Andy Belle-Isle |
2019-08-31 | cleaned Makefile output | Clyne Sullivan |
2019-08-30 | Forget what I said, I just need to change git attributes to mark for vendor | Andy Belle-Isle |
2019-08-30 | Renamed lib to deps so github will ignore it for language stats | Andy Belle-Isle |
2019-08-29 | Fixed header in makefile | Andy Belle-Isle |
2019-08-29 | Started creating scripting library/namespace and added sol2 for interfacing | Andy |
2019-08-28 | transition to game engine | tcsullivan |
2019-08-28 | Added LuaBridge support | Andy Belle-Isle |
2019-08-26 | Fixed Makefile to be fully recursive | Andy Belle-Isle |
2019-08-26 | created a window class | tcsullivan |
2019-08-25 | linked luajit | tcsullivan |
2019-08-25 | entityx lib; removed lib build files | tcsullivan |
2019-08-25 | added entityx | tcsullivan |
2019-08-25 | Added Lua to lib folder and played around with EntityX before abandoning it b... | Andy Belle-Isle |
2019-08-25 | Added 'lib' to header file scanning | Andy Belle-Isle |
2019-08-25 | added logic and render loops | tcsullivan |
2019-08-25 | SDL_Init and SDL_Quit | tcsullivan |
2019-08-25 | added Makefile | tcsullivan |