Age | Commit message (Expand) | Author |
2019-10-07 | Added ability to change rendering offsets and sizes | Andy Belle-Isle |
2019-10-07 | Added script conversion code, can now convert table to vec2, vec3 and vec4 | Andy Belle-Isle |
2019-10-07 | Added image based hitbox detection | Andy Belle-Isle |
2019-10-06 | World is now saved as image files instead of generations | Andy Belle-Isle |
2019-10-01 | Started texture based world definitions | Andy Belle-Isle |
2019-09-26 | remove lua puts call | Clyne Sullivan |
2019-09-24 | Increased texture size for world, made world a little more detailed, and adde... | Andy Belle-Isle |
2019-09-23 | Fixed text rendering | Andy Belle-Isle |
2019-09-18 | Added UI rendering support to render loop, although fonts don't render yet | Andy Belle-Isle |
2019-09-18 | adjust for world changes | Clyne Sullivan |
2019-09-18 | Added basic UI shaders | Andy Belle-Isle |
2019-09-17 | World can now draw properly, and camera follows player | Andy Belle-Isle |
2019-09-17 | text rendering in-place; but something's missing | Clyne Sullivan |
2019-09-17 | update with master; using VBOs for fonts | Clyne Sullivan |
2019-09-16 | success with font loading | Clyne Sullivan |
2019-09-15 | Added event subsection of code | Andy Belle-Isle |
2019-09-14 | World can now draw | Andy Belle-Isle |
2019-09-14 | Updated world texture loading in Lua | Andy Belle-Isle |
2019-09-14 | Lua can now modify world size and world data | Andy Belle-Isle |
2019-09-13 | Lua can now register materials for worlds during world registration | Andy Belle-Isle |
2019-09-12 | Ability to pass world data into Lua | Andy Belle-Isle |
2019-09-11 | Merge branch 'master' of github.com:tcsullivan/gamedev2 | Andy Belle-Isle |
2019-09-11 | Made world generation a bit nicer | Andy Belle-Isle |
2019-09-10 | Started world system | Andy Belle-Isle |
2019-09-07 | Started extremely basic world generation | Andy Belle-Isle |
2019-09-07 | Player init script can now allow the player to jump | Andy Belle-Isle |
2019-09-04 | Fixed boolean saving in lua table saving | Andy Belle-Isle |
2019-09-03 | Script now flips player when they go left | Andy Belle-Isle |
2019-09-03 | lua handling movement events? idea | Clyne Sullivan |
2019-09-03 | Start working on Lua function serialization | Andy Belle-Isle |
2019-09-02 | Changed Lua Idle function names | Andy Belle-Isle |
2019-09-02 | Added Lua update function that allows certain entities to update every loop | Andy Belle-Isle |
2019-09-02 | Made lighting a bit softer | Andy Belle-Isle |
2019-09-02 | Added LIGHTING | Andy Belle-Isle |
2019-09-01 | Scaled up entities and stopped player from flashing | Andy Belle-Isle |
2019-09-01 | Added player and rabbit textures | Andy Belle-Isle |
2019-09-01 | THE CAT IS BACK | Andy Belle-Isle |
2019-09-01 | added player system; player moves left and right | tcsullivan |
2019-09-01 | Spread out the entities a bit on the test triangle screen | Andy Belle-Isle |
2019-09-01 | All 3 entities now play with idle functions and rendering a bit SUPER BETA | Andy Belle-Isle |
2019-09-01 | Game loop now updates position every tick, and added circular movement to dog | Andy Belle-Isle |
2019-08-31 | Upon spawning, automatically call Entity Init function if it exists | Andy Belle-Isle |
2019-08-31 | Added velocity component, and force add component dependencies when they don'... | Andy Belle-Isle |
2019-08-31 | Lua spawned entities have "Idle" function | Andy Belle-Isle |
2019-08-30 | Added IdleFunc components to entities, this will be assigned to all entities ... | Andy |
2019-08-30 | Added Name and Render components to Lua | Andy Belle-Isle |
2019-08-29 | Replaced LuaBridge with sol2 and completely encapsulated scripting within scr... | Andy Belle-Isle |
2019-08-29 | Started creating scripting library/namespace and added sol2 for interfacing | Andy |
2019-08-29 | Created (very messy) script system | Andy Belle-Isle |
2019-08-28 | Can now create entities using Lua scripting | Andy Belle-Isle |