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path: root/src/components/IdleFunc.hpp
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2019-08-31Lua spawned entities have "Idle" functionAndy Belle-Isle
Every entity spawned from Lua is given the "Scripted" component, this component holds onto the Entities master table and it's idle function
2019-08-30Added IdleFunc components to entities, this will be assigned to all entities ↵Andy
no matter what, even if the idle func is empty