Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-02 | made json names readable | Clyne Sullivan | |
2019-09-02 | json entity saving: cout | Clyne Sullivan | |
2019-09-01 | made all formatting match | Clyne Sullivan | |
2019-09-01 | Game loop now updates position every tick, and added circular movement to dog | Andy Belle-Isle | |
2019-08-31 | Added velocity component, and force add component dependencies when they ↵ | Andy Belle-Isle | |
don't exist | |||
2019-08-30 | Added IdleFunc components to entities, this will be assigned to all entities ↵ | Andy | |
no matter what, even if the idle func is empty | |||
2019-08-30 | Added Name and Render components to Lua | Andy Belle-Isle | |
2019-08-29 | Refactored script system code and added license headers | Andy Belle-Isle | |
2019-08-29 | Replaced LuaBridge with sol2 and completely encapsulated scripting within ↵ | Andy Belle-Isle | |
script system | |||
2019-08-29 | Created (very messy) script system | Andy Belle-Isle | |