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path: root/src/components/Script.hpp
AgeCommit message (Collapse)Author
2019-09-04Fixed boolean saving in lua table savingAndy Belle-Isle
2019-09-04Values in entity table are now saved in the save fileAndy Belle-Isle
2019-09-02made json names readableClyne Sullivan
2019-09-02json entity saving: coutClyne Sullivan
2019-09-02Changed Lua Idle function namesAndy Belle-Isle
2019-09-02Added Lua update function that allows certain entities to update every loopAndy Belle-Isle
2019-09-01made all formatting matchClyne Sullivan
2019-08-31Added velocity component, and force add component dependencies when they ↵Andy Belle-Isle
don't exist
2019-08-31Lua spawned entities have "Idle" functionAndy Belle-Isle
Every entity spawned from Lua is given the "Scripted" component, this component holds onto the Entities master table and it's idle function