Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-04 | Fixed boolean saving in lua table saving | Andy Belle-Isle | |
2019-09-04 | Values in entity table are now saved in the save file | Andy Belle-Isle | |
2019-09-02 | made json names readable | Clyne Sullivan | |
2019-09-02 | json entity saving: cout | Clyne Sullivan | |
2019-09-02 | Changed Lua Idle function names | Andy Belle-Isle | |
2019-09-02 | Added Lua update function that allows certain entities to update every loop | Andy Belle-Isle | |
2019-09-01 | made all formatting match | Clyne Sullivan | |
2019-08-31 | Added velocity component, and force add component dependencies when they ↵ | Andy Belle-Isle | |
don't exist | |||
2019-08-31 | Lua spawned entities have "Idle" function | Andy Belle-Isle | |
Every entity spawned from Lua is given the "Scripted" component, this component holds onto the Entities master table and it's idle function |