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gamedev but better
Clyne Sullivan
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Author
2019-09-30
created Audio component
Clyne Sullivan
2019-09-12
add font name to Text component
Clyne Sullivan
2019-09-10
added Text component and skeleton system
Clyne Sullivan
2019-09-07
Added new physics component that allows entities to fall
Andy Belle-Isle
2019-09-04
Fixed boolean saving in lua table saving
Andy Belle-Isle
2019-09-04
Values in entity table are now saved in the save file
Andy Belle-Isle
2019-09-03
lua handling movement events? idea
Clyne Sullivan
2019-09-02
made json names readable
Clyne Sullivan
2019-09-02
json entity saving: cout
Clyne Sullivan
2019-09-02
Changed Lua Idle function names
Andy Belle-Isle
2019-09-02
Added Lua update function that allows certain entities to update every loop
Andy Belle-Isle
2019-09-02
Added LIGHTING
Andy Belle-Isle
2019-09-01
THE CAT IS BACK
Andy Belle-Isle
2019-09-01
made all formatting match
Clyne Sullivan
2019-09-01
added player system; player moves left and right
tcsullivan
2019-09-01
Game loop now updates position every tick, and added circular movement to dog
Andy Belle-Isle
2019-08-31
Added velocity component, and force add component dependencies when they ↵
Andy Belle-Isle
don't exist
2019-08-31
Lua spawned entities have "Idle" function
Andy Belle-Isle
Every entity spawned from Lua is given the "Scripted" component, this component holds onto the Entities master table and it's idle function
2019-08-30
Added IdleFunc components to entities, this will be assigned to all entities ↵
Andy
no matter what, even if the idle func is empty
2019-08-30
Added Name and Render components to Lua
Andy Belle-Isle
2019-08-30
Created very basic render component
Andy Belle-Isle
2019-08-30
Created name component
Andy Belle-Isle
2019-08-29
Refactored script system code and added license headers
Andy Belle-Isle
2019-08-29
Replaced LuaBridge with sol2 and completely encapsulated scripting within ↵
Andy Belle-Isle
script system
2019-08-29
Created (very messy) script system
Andy Belle-Isle