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2019-09-01added player system; player moves left and righttcsullivan
2019-09-01Game loop now updates position every tick, and added circular movement to dogAndy Belle-Isle
2019-08-31Added velocity component, and force add component dependencies when they ↵Andy Belle-Isle
don't exist
2019-08-31Lua spawned entities have "Idle" functionAndy Belle-Isle
Every entity spawned from Lua is given the "Scripted" component, this component holds onto the Entities master table and it's idle function
2019-08-30Added IdleFunc components to entities, this will be assigned to all entities ↵Andy
no matter what, even if the idle func is empty
2019-08-30Added Name and Render components to LuaAndy Belle-Isle
2019-08-30Created very basic render componentAndy Belle-Isle
2019-08-30Created name componentAndy Belle-Isle
2019-08-29Refactored script system code and added license headersAndy Belle-Isle
2019-08-29Replaced LuaBridge with sol2 and completely encapsulated scripting within ↵Andy Belle-Isle
script system
2019-08-29Created (very messy) script systemAndy Belle-Isle