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gamedev but better
Clyne Sullivan
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engine.cpp
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2019-09-02
Added Lua update function that allows certain entities to update every loop
Andy Belle-Isle
2019-09-01
made all formatting match
Clyne Sullivan
2019-09-01
added player system; player moves left and right
tcsullivan
2019-09-01
All 3 entities now play with idle functions and rendering a bit SUPER BETA
Andy Belle-Isle
2019-09-01
Game loop now updates position every tick, and added circular movement to dog
Andy Belle-Isle
2019-08-31
Modified WindowSystem into full render system
Andy Belle-Isle
This is does because EntityX doesn't guarantee system initialization order
2019-08-31
Lua spawned entities have "Idle" function
Andy Belle-Isle
Every entity spawned from Lua is given the "Scripted" component, this component holds onto the Entities master table and it's idle function
2019-08-29
Refactored script system code and added license headers
Andy Belle-Isle
2019-08-29
Started creating scripting library/namespace and added sol2 for interfacing
Andy
2019-08-28
transition to game engine
tcsullivan