Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-01 | made all formatting match | Clyne Sullivan | |
2019-09-01 | added player system; player moves left and right | tcsullivan | |
2019-09-01 | All 3 entities now play with idle functions and rendering a bit SUPER BETA | Andy Belle-Isle | |
2019-09-01 | Game loop now updates position every tick, and added circular movement to dog | Andy Belle-Isle | |
2019-08-31 | Modified WindowSystem into full render system | Andy Belle-Isle | |
This is does because EntityX doesn't guarantee system initialization order | |||
2019-08-31 | Lua spawned entities have "Idle" function | Andy Belle-Isle | |
Every entity spawned from Lua is given the "Scripted" component, this component holds onto the Entities master table and it's idle function | |||
2019-08-29 | Refactored script system code and added license headers | Andy Belle-Isle | |
2019-08-29 | Started creating scripting library/namespace and added sol2 for interfacing | Andy | |
2019-08-28 | transition to game engine | tcsullivan | |