Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-02 | Changed Lua Idle function names | Andy Belle-Isle | |
2019-09-02 | Added Lua update function that allows certain entities to update every loop | Andy Belle-Isle | |
2019-09-02 | Made lighting a bit softer | Andy Belle-Isle | |
2019-09-02 | Added LIGHTING | Andy Belle-Isle | |
2019-09-01 | Scaled up entities and stopped player from flashing | Andy Belle-Isle | |
2019-09-01 | THE CAT IS BACK | Andy Belle-Isle | |
2019-09-01 | made all formatting match | Clyne Sullivan | |
2019-09-01 | All 3 entities now play with idle functions and rendering a bit SUPER BETA | Andy Belle-Isle | |
2019-09-01 | Game loop now updates position every tick, and added circular movement to dog | Andy Belle-Isle | |
2019-08-31 | Modified WindowSystem into full render system | Andy Belle-Isle | |
This is does because EntityX doesn't guarantee system initialization order |