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clyne/gamedev2
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gamedev but better
Clyne Sullivan
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script.cpp
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Author
2019-09-17
World can now draw properly, and camera follows player
Andy Belle-Isle
2019-09-14
Lua can now modify world size and world data
Andy Belle-Isle
2019-09-13
Lua can now register materials for worlds during world registration
Andy Belle-Isle
2019-09-12
Ability to pass world data into Lua
Andy Belle-Isle
2019-09-11
World system now has a pointer to the current world, and worlds created in Lu...
Andy Belle-Isle
2019-09-10
Started world system
Andy Belle-Isle
2019-09-07
Removed EntityX pointers from script system and replaced with references
Andy Belle-Isle
2019-09-07
Added physics to the script system
Andy Belle-Isle
2019-09-03
lua handling movement events? idea
Clyne Sullivan
2019-09-03
Start working on Lua function serialization
Andy Belle-Isle
2019-09-02
Changed Lua Idle function names
Andy Belle-Isle
2019-09-02
Added Lua update function that allows certain entities to update every loop
Andy Belle-Isle
2019-09-02
Added LIGHTING
Andy Belle-Isle
2019-09-01
made all formatting match
Clyne Sullivan
2019-09-01
added player system; player moves left and right
tcsullivan
2019-09-01
Game loop now updates position every tick, and added circular movement to dog
Andy Belle-Isle
2019-08-31
Merge branch 'master' of https://github.com/tcsullivan/gamedev2
Andy Belle-Isle
2019-08-31
Forgot to add Velocity component binding to Lua, added
Andy Belle-Isle
2019-08-31
cleaned Makefile output
Clyne Sullivan
2019-08-31
Upon spawning, automatically call Entity Init function if it exists
Andy Belle-Isle
2019-08-31
Added velocity component, and force add component dependencies when they don'...
Andy Belle-Isle
2019-08-31
Lua spawned entities have "Idle" function
Andy Belle-Isle
2019-08-30
Added IdleFunc components to entities, this will be assigned to all entities ...
Andy
2019-08-30
Added Name and Render components to Lua
Andy Belle-Isle
2019-08-29
Refactored script system code and added license headers
Andy Belle-Isle