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gamedev but better
Clyne Sullivan
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script.cpp
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Author
2019-09-01
made all formatting match
Clyne Sullivan
2019-09-01
added player system; player moves left and right
tcsullivan
2019-09-01
Game loop now updates position every tick, and added circular movement to dog
Andy Belle-Isle
2019-08-31
Merge branch 'master' of https://github.com/tcsullivan/gamedev2
Andy Belle-Isle
2019-08-31
Forgot to add Velocity component binding to Lua, added
Andy Belle-Isle
2019-08-31
cleaned Makefile output
Clyne Sullivan
2019-08-31
Upon spawning, automatically call Entity Init function if it exists
Andy Belle-Isle
2019-08-31
Added velocity component, and force add component dependencies when they ↵
Andy Belle-Isle
don't exist
2019-08-31
Lua spawned entities have "Idle" function
Andy Belle-Isle
Every entity spawned from Lua is given the "Scripted" component, this component holds onto the Entities master table and it's idle function
2019-08-30
Added IdleFunc components to entities, this will be assigned to all entities ↵
Andy
no matter what, even if the idle func is empty
2019-08-30
Added Name and Render components to Lua
Andy Belle-Isle
2019-08-29
Refactored script system code and added license headers
Andy Belle-Isle