Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-18 | adjust for world changes | Clyne Sullivan | |
2019-09-17 | World can now draw properly, and camera follows player | Andy Belle-Isle | |
2019-09-17 | made VBO rendering accessible | Clyne Sullivan | |
2019-09-16 | Render system is now decoupled from the world system | Andy Belle-Isle | |
2019-09-15 | Added event subsection of code | Andy Belle-Isle | |
2019-09-14 | Updated world texture loading in Lua | Andy Belle-Isle | |
2019-09-14 | World can now generate its own mesh | Andy Belle-Isle | |
2019-09-14 | Lua can now modify world size and world data | Andy Belle-Isle | |
2019-09-13 | Lua can now register materials for worlds during world registration | Andy Belle-Isle | |
2019-09-12 | Ability to pass world data into Lua | Andy Belle-Isle | |
2019-09-11 | World system now has a pointer to the current world, and worlds created in ↵ | Andy Belle-Isle | |
Lua are returned to Lua as pointers | |||
2019-09-10 | Started world system | Andy Belle-Isle | |