Age | Commit message (Expand) | Author |
2019-09-02 | Removed frequent Lua updates | Andy Belle-Isle |
2019-09-02 | Fixed flipped texture normals being displayed properly in shaders | Andy Belle-Isle |
2019-09-02 | Changed Lua Idle function names | Andy Belle-Isle |
2019-09-02 | Added Lua update function that allows certain entities to update every loop | Andy Belle-Isle |
2019-09-02 | Made lighting a bit softer | Andy Belle-Isle |
2019-09-02 | Added LIGHTING | Andy Belle-Isle |
2019-09-01 | Scaled up entities and stopped player from flashing | Andy Belle-Isle |
2019-09-01 | Merge branch 'master' of https://github.com/tcsullivan/gamedev2 | Andy Belle-Isle |
2019-09-01 | THE CAT IS BACK | Andy Belle-Isle |
2019-09-01 | fix player keys... | Clyne Sullivan |
2019-09-01 | made all formatting match | Clyne Sullivan |
2019-09-01 | added player system; player moves left and right | tcsullivan |
2019-09-01 | All 3 entities now play with idle functions and rendering a bit SUPER BETA | Andy Belle-Isle |
2019-09-01 | Game loop now updates position every tick, and added circular movement to dog | Andy Belle-Isle |
2019-08-31 | Modified WindowSystem into full render system | Andy Belle-Isle |
2019-08-31 | Merge branch 'master' of https://github.com/tcsullivan/gamedev2 | Andy Belle-Isle |
2019-08-31 | Forgot to add Velocity component binding to Lua, added | Andy Belle-Isle |
2019-08-31 | cleaned Makefile output | Clyne Sullivan |
2019-08-31 | Upon spawning, automatically call Entity Init function if it exists | Andy Belle-Isle |
2019-08-31 | Added velocity component, and force add component dependencies when they don'... | Andy Belle-Isle |
2019-08-31 | Lua spawned entities have "Idle" function | Andy Belle-Isle |
2019-08-30 | Added IdleFunc components to entities, this will be assigned to all entities ... | Andy |
2019-08-30 | Added Name and Render components to Lua | Andy Belle-Isle |
2019-08-30 | Created very basic render component | Andy Belle-Isle |
2019-08-30 | Created name component | Andy Belle-Isle |
2019-08-29 | Fixed header in makefile | Andy Belle-Isle |
2019-08-29 | Refactored script system code and added license headers | Andy Belle-Isle |
2019-08-29 | Replaced LuaBridge with sol2 and completely encapsulated scripting within scr... | Andy Belle-Isle |
2019-08-29 | Started creating scripting library/namespace and added sol2 for interfacing | Andy |
2019-08-29 | Created (very messy) script system | Andy Belle-Isle |
2019-08-28 | Can now create entities using Lua scripting | Andy Belle-Isle |
2019-08-28 | transition to game engine | tcsullivan |
2019-08-28 | Added LuaBridge support | Andy Belle-Isle |
2019-08-27 | Created basic init script | Andy Belle-Isle |
2019-08-26 | Fixed Makefile to be fully recursive | Andy Belle-Isle |
2019-08-26 | created a window class | tcsullivan |
2019-08-26 | Made lua binding c++17 compatible | Andy |
2019-08-26 | Started lua->entityx binding | Andy |
2019-08-25 | added entityx | tcsullivan |
2019-08-25 | added SDL key events | tcsullivan |
2019-08-25 | added logic and render loops | tcsullivan |
2019-08-25 | missing error return; added documentation | tcsullivan |
2019-08-25 | created a window | tcsullivan |
2019-08-25 | SDL_Init and SDL_Quit | tcsullivan |
2019-08-25 | added main.cpp | tcsullivan |