Age | Commit message (Expand) | Author |
2019-09-17 | update with master; using VBOs for fonts | Clyne Sullivan |
2019-09-16 | Render system is now decoupled from the world system | Andy Belle-Isle |
2019-09-16 | success with font loading | Clyne Sullivan |
2019-09-15 | Added event subsection of code | Andy Belle-Isle |
2019-09-14 | World can now draw | Andy Belle-Isle |
2019-09-14 | Updated world texture loading in Lua | Andy Belle-Isle |
2019-09-14 | Textures can now load from lua tables as well as strings | Andy Belle-Isle |
2019-09-14 | World can now generate its own mesh | Andy Belle-Isle |
2019-09-14 | Added texture size and offset data | Andy Belle-Isle |
2019-09-14 | Lua can now modify world size and world data | Andy Belle-Isle |
2019-09-13 | Lua can now register materials for worlds during world registration | Andy Belle-Isle |
2019-09-13 | Added texture caching to the texture loading process | Andy Belle-Isle |
2019-09-12 | Ability to pass world data into Lua | Andy Belle-Isle |
2019-09-12 | add font name to Text component | Clyne Sullivan |
2019-09-12 | switch to pairs | Clyne Sullivan |
2019-09-11 | added font loading code, untested | Clyne Sullivan |
2019-09-11 | World system now has a pointer to the current world, and worlds created in Lu... | Andy Belle-Isle |
2019-09-10 | Started world system | Andy Belle-Isle |
2019-09-10 | added Text component and skeleton system | Clyne Sullivan |
2019-09-07 | Added camera variable to render code | Andy Belle-Isle |
2019-09-07 | Removed EntityX pointers from script system and replaced with references | Andy Belle-Isle |
2019-09-07 | Added physics to the script system | Andy Belle-Isle |
2019-09-07 | Added jumping support to the player | Andy Belle-Isle |
2019-09-07 | Added physics loop function that runs in it's own thread | Andy Belle-Isle |
2019-09-07 | Added physics system that updates entity positions and veocity in its own thread | Andy Belle-Isle |
2019-09-07 | Added new physics component that allows entities to fall | Andy Belle-Isle |
2019-09-04 | Fixed boolean saving in lua table saving | Andy Belle-Isle |
2019-09-04 | Values in entity table are now saved in the save file | Andy Belle-Isle |
2019-09-03 | lua handling movement events? idea | Clyne Sullivan |
2019-09-03 | added load message | Clyne Sullivan |
2019-09-03 | json save and load, made GameState class | Clyne Sullivan |
2019-09-03 | save json to file | Clyne Sullivan |
2019-09-03 | Start working on Lua function serialization | Andy Belle-Isle |
2019-09-02 | made json names readable | Clyne Sullivan |
2019-09-02 | json entity saving: cout | Clyne Sullivan |
2019-09-02 | Removed frequent Lua updates | Andy Belle-Isle |
2019-09-02 | Fixed flipped texture normals being displayed properly in shaders | Andy Belle-Isle |
2019-09-02 | Changed Lua Idle function names | Andy Belle-Isle |
2019-09-02 | Added Lua update function that allows certain entities to update every loop | Andy Belle-Isle |
2019-09-02 | Made lighting a bit softer | Andy Belle-Isle |
2019-09-02 | Added LIGHTING | Andy Belle-Isle |
2019-09-01 | Scaled up entities and stopped player from flashing | Andy Belle-Isle |
2019-09-01 | Merge branch 'master' of https://github.com/tcsullivan/gamedev2 | Andy Belle-Isle |
2019-09-01 | THE CAT IS BACK | Andy Belle-Isle |
2019-09-01 | fix player keys... | Clyne Sullivan |
2019-09-01 | made all formatting match | Clyne Sullivan |
2019-09-01 | added player system; player moves left and right | tcsullivan |
2019-09-01 | All 3 entities now play with idle functions and rendering a bit SUPER BETA | Andy Belle-Isle |
2019-09-01 | Game loop now updates position every tick, and added circular movement to dog | Andy Belle-Isle |
2019-08-31 | Modified WindowSystem into full render system | Andy Belle-Isle |